Setting up WorldCraft 3.3 for Half-Life Team FortressFirst of all this tutorial is how I set up WC3.3. If along the way you want to change an option feel free to do so, but if you're unsure whether to change something from what I say, don't try. Stick with what I specify because my setup works.
- Ok step one is to make sure u have all the files you need, every program u'll need are in the links page the first three (WC, fgd & ZHLT) are what I will be refering to in this tutorial.
- Next step is to know where you've put your files, write them down on a piece of paper so you can easily find them, I put WC & the tf fgd in D:\Half-Life\WorldCraft\, and ZHLTools in D:\Half-Life\WorldCraft\zhlt\
- Now we start to configure. Load WC. Click Tools->Options and you should see a window like fig1. If not either a) You clicked on the wrong menu item b) You loaded the wrong progam or c) you have a problem with my windows colour scheme.
- Most things on the General tab are fairly straight forward
- Use independent window configurations - Unticked - I like to use one split window for a map. ie one window split into 4 views.
- Load default window positions with maps - Disabled - If u tick the above option, you best tick this box too, so your layout stays the same throughout.
- Undo Levels - 50 - Fairly straight forward. The higher the number the better, but at a cost of system space. I reccommend 10 for low spec machines, 25 for mid, and 50+ for high spec beasts.
- Allow (un)grouping while ig is checked - Unticked - I leave this off as to save confusion
- Stretch Arches - Ticked - when u create an arch does it fit to the box you sized out?
- Next is the 2D views (fig2). I won't go through all of the options here as most are self-explanitory, I will just cover the more unusual ones.
- Grid: Size - 8 - The size of the "Snap to" grid when you first open WC
- Grid: Intensity - about � - How bright the grid lines look
- Now on to the 3D View (fig3). Fairly straght forward. If your graphics card support OpenGL in a window use my setting and it'll work fine. As for cards that do not have this support, I can not advise you as to what to do, sorry.
- The Textures tab is next (fig4), and all you have to do is find and add all the Half-Life .wad files that you have. If you use a custom wad file (Like I use d:\half-life\wally\wad.wad) make sure you either include the wads with your map, or embed the wad files in the .bsp map file (more on this later).
- Now on the the fun parts: Game Configuration (fig5) and Build Programs (fig6). First we'll deal with Game Configuration:
- Click on Edit, then add. Enter "Half-Life TF" or such like in the box, then click OK, then Close.
- Now under game data files click Add and locate your halflife-tfc.fgd file (if you downloaded a new version, make sure you select it, not the default WC one). Once you've found it, click Open. IMPORTANT - Do not add your regular halflife.fgd file as well as the tfc one, as it will cause problems
- Texture Format and Map Type should be set as in figure 5
- Default *Entity class. These are what new enities are set to when WC first loads.
- The last 4 boxes are simple enough to figure out, the RMF directory is the default place where your WC maps are stored.
- Now click Apply at the bottom of the Options window, before you move on to Build Programs. Now set your screen the same as I have, except using your directory structure making sure you're under your "Half-Life TF" Configuration (TFC in my case). Now hit Ok and your all set to roll on making HLTF maps.
Compile Set-UpI personally use a batch (.bat) file to compile my Half-Life maps, but if you don't feel brave enough to do so, either use WC's Normal, or the default Expert Compile set-ups.
However, if you want to know how I have things set up, here you go ...
%1 is the DOS variable for the .map file. In WC it looks like this: $path/$file.map
- D:\half-life\worldcraft\zhlt\hlcsg.exe -wadinclude \half-life\wally\wad.wad %1
- -wadinclude embeds the custom wad file I use into the bsp, so no need to include it in the zip pack.
- D:\half-life\worldcraft\zhlt\hlbsp.exe %1
- D:\half-life\worldcraft\zhlt\hlvis.exe -nolog %1
- -nolog ensures HLRad still runs if there's a problem in hlvis (eg a LEAK stopping it operating)
- D:\half-life\worldcraft\zhlt\hlrad.exe %1
I hope this tutorial has helped you set up WorldCraft3.3, and now you will go on to make great TF maps that you can send in to us for reviewal!!
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