|First of all you need to add the decals .wad file into Worldcraft. Select Tools->Options->Textures->Add WAD.|
Loctae your half-life/valve folder and select the "decals.wad" file. Click Open, then click Ok to return to your map.
|Select the Texture application tool from the map tools bar (Shift+A) and left-click on the texture BEHIND the decal. Now in the Texture Applicator window change the X-Scale from 1.00 (or whatever your value is) to -1.00 (eg if your x-scale was 0.74 change it to -0.74, or if it was -3.6 there's not need to change it as it's already negative!)|
Now you're all done! Compile the map and you'll have a lovely decal in your map, hopfully the right way around! If you're still confused, there's a small test map to go with the tutorial.
Download the test map
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